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By: keosoft90 (2 June 2009)
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ebooks and tutorials: Hollywood Camera Work - Visual Effects For Directors Full 7 Vol
by: keosoft90
(2 June 2009)
![]() Hollywood Camera Work - Visual Effects For Directors Full 7 Vol | 6.8 Gb HOW TO PLACE TRACKING MARKERS PART I & II These two chapters talk about everything you need to know about tracking markers and matchmoving on a green screen. We first talk about color, size and shape of tracking markers, then about photogrammetry and depth-placement, and finally we walk through an entire Virtual Set process from start to finish. Then we wrap by talking about how to prevent emergencies, and what to do if a shot ever fails. This is almost a half hour of training, so get a cup of coffee! CROWD REPLICATION Crowd replication seems so simple, but it's actually a science. Many people rely on difference keying, which is a terrible method. This chapter talks about how to do crowd replication that is easy to composite, how to maintain station-points and crowd continuity, how to use motion control, and how to do massive crowds with a million people using Particle Instancing. RECEIVING SHADOWS & LIGHT This is one of many chapters on matching lighting, which is a critical aspect of visual effects, and it has to be done right on the set -- it can't be fixed in post. This chapter covers a very difficult situation, which is having shadows fall on a live-action person on a green screen. It would be dangerous to shoot a plate like this without careful thought, because an unusable plate could mean a reshoot. HOW TO SHOOT FOR PLANAR TRACKING Things like corner-pinning and replacement used to be done with 2D tracking, which was really an awful way to track. But a Planar Tracker tracks the whole surface instead of just points, and that results in a whole new set of rules for how you have to shoot inserts and elements that have to be replaced -- which is all the time. This chapter covers in great detail exactly what to do on the set for this to be easy and safe. VOLUME I: 3D PRIMER 1. Introduction 2. Shading And Mapping Part I 3. Shading And Mapping Part II 4. Simple Lighting 5. Advanced Lighting 6. Modeling Tools 7. Modeling Objects And Characters 8. Image-Based Modeling 9. Basic Animation 10. Character Rigging 11. Character Animation Part I 12. Character Animation Part II VOLUME II: MIXING AND MATCHING 1. Overview 2. Compositing Primer 3. Node-Based Compositing 4. Pulling A Matte 5. Garbage Matting / Rotoscoping 6. Compositing Without A Matte 7. 2D Tracking 8. How Trackers Work 9. Planar Tracking 10. How To Shoot For Planar Tracking 11. Camera Matching VOLUME III: MIXING AND MATCHING 1. Matchmoving 2. How To Shoot For Matchmoving Part I 3. How To Shoot For Matchmoving Part II 4. Motion Control 5. Matching Lighting And Shadows 6. Casting Shadows Into Live-Action 7. The Double-Shadows Problem 8. Receiving Shadows 9. Casting And Receiving Reflections 10. Casting And Receiving Light 11. Matching Camera Look 12. Interaction Part I: Live-Action Affecting 3D VOLUME IV: MIXING AND MATCHING 1. Interaction Part II: 3D Affecting Live-Action 2. Virtual Props 3. Motion Capture Primer 4. In-Shot Motion Capture: Body Tracking 5. In-Shot Motion Capture: Face Tracking 6. Object Removal Part I 7. Object Removal Part II 8. Crowd Replication VOLUME V: GREEN SCREEN INTENSIVE 1. 2 Kinds Of Green Screen, 3 Kinds Of Shooting 2. Green Vs. Blue 3. Color Sampling 4. Back-Drop Green Screen Part I 5. Back-Drop Green Screen Part II 6. Renting And Prepping A Cyc Stage 7. Building And Painting A Green Screen Cyc 8. Lighting A Green Screen Cyc 9. Keying Part I: Solids 10. Keying Part II: Transparency 11. Keying Part III: Preventing And Handling Spill VOLUME VI: GREEN SCREEN INTENSIVE 1. How To Place Tracking Markers Part I 2. How To Place Tracking Markers Part II 3. Matching Lighting 4. Matching Direction, Quality, Ratio 5. Extracting And Faking Shadows 6. Receiving Shadows And Light 7. Casting And Receiving Reflections 8. Physical Contact 9. Directing And Blocking On A Virtual Set 10. Giant Green Screen 11. Warping 12. Cinematography Checklist VOLUME VII: SIMULATION / COMPS 1. Physics 2. Particles And Fluids 3. Instantiation 4. Cloth, Hair, Demolition 5. Digital Stunt People 6 . Fusion Nodes 7 . Shot Analysis: F-16 Over Ocean 8 . Shot Analysis: T-Rex Chase 9 . Shot Analysis: Car Crash 10. Shot Analysis: Garden Shadows 11. Shot Analysis: Embassy Shootout mORE iNFO : _http://www.hollywoodcamerawork.us/vfx/ Download Hollywood Camera Work - Visual Effects For Directors Full 7 Vol Full version Fast Download Hollywood Camera Work - Visual Effects For Directors Full 7 Vol |
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